The goal of Cyvasse is to capture your opponent's king.
Before the first move can be made, each player must place all their
pieces on the board. Each square of the board may only hold only one
unit at a time.
When both players are satisfied with the arrangements of their army
the game can begin.
Who Goes First
The first move is rewarded to the player whose King is closest to the
middle row of the board. In the case of a tie, the first move is chosen
randomly, now the game is ready to begin.
Now players exchange moves until one of the kings is captured. A move is
composed of moving one of your units to a new space, or attacking an enemy.
All Units have a Movement attribute which explains how they may
traverse the board. The magnitude of the unit’s movement explains
how many jumps it can per in one turn. For all non-Range units an
attack counts as a jump. Units may not move through other units,
the exception to this rule is the Dragon, which may fly over all units
and mountains, unless they are an enemy Range unit (crossbowman, catapult, trebuchet)
With the exemption of the Range units, a combat is made by moving to the
square occupied by an opponents piece. Range units instead choose to attack
or move, but may not perform both actions in one turn.
A combat is performed by a minimum of two pieces, an Attacker and a Defender.
The Attacker is the unit initiating the combat, the Defender is the unit being
When the Attacker attacks a Defender, the Strength of the Defender is compared
to the Strength of the Attacker
, and the piece with the higher Strength wins, and in the case of a tie, the Attacker
wins. There are two exceptions to this rule, the first is a Trump. Some units have a
Trump against other units, for example, a Spearman will always defeat a Light Horse
piece, because a Spearman trumps Light Horse pieces, even though the Light Horse has
equal Strength to the Spearman. The second exception is Range units can be taken by
any attack regardless of the strengths of the Attacker and Defender, unless a trump is
Range units may attack a enemy within its Range, unless a Mountain blocks the
direct path between the Range unit and its target.
There are 10 military pieces which each player uses in their army. Each piece
has unique set of Attributes which they use to interact with the map and enemy
units. Below is a description of all of the units and their attributes.